The core game mode in all Counter-Strike series. Objectives are straightforward in two scenarios; bomb defusal or hostage rescue.
For bomb defusals, Terrorists have to detonate a bomb site. In hostage rescues, Counter-Terrorists escort the hostages to the rescue zone.
Exactly the same as Original/ Classic, with Friendly Fire enabled on both teams. Killing teammates result in monetary penalties and negative scores.
Free-for-all. Players who join either teams would fight against one
another to gain the highest score. This mode has continuous respawns and would not stop until the
highest score is achieved by an individual.
During the final 1-minute countdown, sudden death occurs whereby all individuals' HP would be reduced to 1.
TEAM DEATHMATCH (TDM)
Both teams compete to attain the score set. Each enemy kill yields 1 point to the attacking team.
By default, no weapon limitations are set.
Individuals killed respawn in 5 seconds. One could also change weapons before respawning.
Game ends when either team reaches the score limit or have more points than the other when the time runs out.
Follows the TDM gameplay, except individuals are provided random weapons upon leveling up. Whenever a player spawns, the health points are scaled (increased/ decreased) according to the leader's (top player) level. For example, a player that joins during the later stages of the game starts off with over 300 health points.
Three assists or kills or a combination of both results in a level "upgrade", with 26 as the highest attained. Getting killed by a melee weapon results in a level/ weapon "downgrade". The attacker is then promoted to the next level.
The individual that wins by killing three enemies with the melee weapon wins for the team.
Alternatively known as Personal Training, the player assess skills and reflexes through every weapon available except for machine guns. The bots difficulty could be set from Easy (no attack) to Difficult (attack the player).
The end result displays statistics (weapon accuracy, headshot percentage, etc...) from the game.
Players are able to invite friends or join other players (or premade teams). Map selection is random and the opposition's identities are masked; their usernames are not disclosed as an anti-ghosting measure.
The 9-rounds rule apply and friendly-fire is disabled. On the 8th round, teams are switched regardless of winning scores (e.g. 7-1, 4-4, 5-3). Every player's matchmaking rank is determined by the number of winnings and losses.
TEAM DEATHMATCH MATCHMAKING
Just like the Classic counterpart, players are able to invite friends or join other players (or premade teams). Map selection is random and the opposition's identities are masked; their usernames are not disclosed as an anti-ghosting measure.
The game point is 80 kills with friendly-fire disabled. Upon reaching 60 kills from either team, both sides are switched and the game resumes. In addition, three weapon combination presets (set by players in the Inventory) are available.
The team that reaches the game point wins. Every player's matchmaking rank is determined by the number of winnings and losses.