PLAYER VERSUS ENVIRONMENT
Up to 4 survivors engage endless waves of increasingly stronger zombies in attempts to compete against others on the leaderboard. Each one is able to choose a unique skill (distribute medkits or increase firepower for instance) to boot.
Cash earned from killing zombies are used to purchase upgrades, weapons and equipment. Survivors that are killed respawn after a certain period of time. The game ends when no survivors are left alive.
A run-and-gun adventure by enduring waves after waves of zombies.
With cash obtained from killing zombies, players could upgrade their firepower, health and magazine size.
There are several missions need to be accomplished by the players within a specific time frame. including multiple types of tasks which include defence, evacuations and ultimately a boss battle.
On a large-scaled map (Big City), players gain levels by killing enemies and completing objectives with drivable vehicles. There are two separate scenarios:
[POINT CAPTURE/ ASSASSINATION]
Both Terrorists and Counter-Terrorists fight in a huge city to capture as many control points on the map until the time runs out. The winning team is declared and the round restarts. Soldiers on both teams patrol areas controlled by the factions.
An alternative objective would be VIP assassinations available to both.
Both Terrorists and Counter-Terrorists unite against a hostile faction by completing objectives provided and taking down enemy soldiers and vehicles.